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Welcome to Empty Galaxy.
About
We are a young company specialized in developing web applications, games and websites.
If something is possible on the web, we can develop it. We like to do new things, with customers looking for solutions to projects that sometimes seem impossible.
Since April 2010 we moved to a new location in Koog aan de Zaan.
The address is: Zuideinde 74
1541 CG Koog aan de Zaan
Netherlands
Click here for directions.
Contact
Red Bull Knock Out
This year for the third time, Red Bull organised the "Red Bull Knock Out Race".
It's an motor cross beach race in The Hague (The Netherlands) with 650 participants, where only one makes it to the finish.
This project was in cooperation with
Woedend.
They made the back-end, and I've build the flash website.
Tentoonstelling Protesteer!
Tentoonstelling protesteer in het verzetsmuseum.
AXE Maneater
As promotion of the new AXE flavor, we made a game according to the commercial.
This deodorant will change you into the chocolate man, irresistible to all women.
You have to stay away from the growing group of women, or else they'll eat you alive.
I worked on this project with one other programmer, so I've build half the game.
I did the gameplay and the back-end programming (highscores and such).
Blackhole
This game was the first game I've created with the game development team from school.
It's a game that was build within three weeks.
In the game you start with a small black hole which you have to transform into a big black hole, by swallowing celestial objects.
We had to do a presentation of this game at the
NLGD (Dutch Game Days).
Sunnycars
Sunny xmas game
Edet Easypull
Edet easypull the game, maak alles schoon! make the world a better place to live
Red Bull BC 1
This project was actually a prototype for an actual Nintendo DS game.
In this project we prototyped the best ways to solve certain problems and tried to make it the best gameplay.
I've worked on the menu's, a few game modes, the connection between the 3d plug-in and the flash interface and the back-end of the game.
The actual Nintendo DS game can be found
here.
*You may need to install the Virtools 3d plugin in order to play this game.
Dreamgame
The dreamgame (droomspel in dutch) was a game for an online software shop.
You have to beat the computer (the black bird), and on the way you have to catch as many bugs as possible.
I've worked on both the front-end as back-end.
Culturebalance
The culturebalance game was a project for an culture organization.
Because they wanted to make the cultural events more attractive to adults,
we made a small puzzle game where you have to balance between several cultural objects.
This game was already half done when I started my internship at Soepel,
so I did a lot of the final touches, I've build a level editor and all of the menu's and interfaces.
Red Bull Knock Out Game
As promotion for the "Red Bull Knock Out Race" we've created the "Red Bull Knock Out Game".
It's a motorcycle game where you have to complete the two laps as fast as possible.
There were several prices, including a vip stay in the famous hotel "The Kurhaus", vip tickets to see the event and free Red Bull cans for one year!
I worked on this project with one other programmer.
Koole
This is a website for the company Koole, well known in the fields of demolition works.
You can follow their demolition activities online (when available), through a live webcam stream.
I've build both front-end as back-end on my own.
Catcher
In this game you have to catch the falling cd's.
You can choose between three characters, with each their own properties.
The game was made for an online software shop and the more points you get, you'll get a higher discount.
On this project I did both front-end and back-end on my own.
Little Sand Ameland
This year my school team and I (5 people including me), we joined a competition called G-Ameland.
This competition was on an island (Ameland) north from The Netherlands.
The assignment was to create a full playing game within four days.
We had the time to work on this game from monday afternoon till friday morning.
The first day we got the briefing and after that we had to come up with a concept, so actually we had only three production days.
The competition was between 15 other groups (about 100 participants),
and there was a jury with members from five different countries.
Ultimately, we won the first price with our game "Little Sand Ameland".
More information about the contest on the G-Ameland website